EU5 1.3 Pavia

Best Nations for Beginners in EU5 (And One Official Pick to Skip)

EU5 ships with an official answer to this question: five recommended tutorial nations, each tagged to a learning track, each activating the Learning Walkthrough and tutorial missions when started from the recommended-countries screen in 1337. That list is a genuinely good starting point — and in one case the community has quietly overruled it. Here’s the honest version.

The official five

Hungary — Economy track. The game’s flagship economy classroom: a large, safe kingdom with room to learn buildings, trade, and development without anyone punishing your mistakes. The tutorial missions hold your hand through the early decades. Side effect worth knowing: because the game funnels new players here, Hungary is currently the most-searched nation in EU5 — you’ll find abundant fresh discussion when you get stuck.

Holland — Economy track, with an asterisk. Officially recommended; community-annotated as actually quite difficult for new players, and the reasoning is specific. Your market center is controlled by Flanders — a vassal of France — which caps your trade advantage and capacity from the start. Founding your own market is expensive; evicting Flanders militarily means fighting France; and you sit inside the Holy Roman Empire, where over-expansion invites the Emperor and coalitions. The community’s own route (expand south and west into the HRE, found a market center after 50–100 years, diplo-annex Zeeland, mind the antagonism) is clever — and exactly the kind of plan a first-timer shouldn’t need. Second campaign material.

Naples — Politics track. The community’s sleeper recommendation: strong, forgiving, and full of teachable diplomacy. The short version of the community plan: build galleys, rival and absorb Sicily early (you’re much stronger), form the Two Sicilies, then look north toward Florence and Milan and eventually the Kingdom of Italy. Your cloud of small Greek and Balkan vassals is a live diplomacy lab — annex the Greek ones and re-release them as a single stronger vassal to work the region as Byzantium declines. Your real rivals, Aragon and Tunis, start at roughly four-fifths of your strength, and the Ottomans won’t bother you for a century. Keep the navy strong and don’t invade Tunis casually — attrition and food will eat an unprepared expedition.

Ottomans — Expansion track. The best “strong but interesting” start in the game: scripted direction from the Rise of the Turks situation, the deepest unique content currently in EU5, and forgiving neighbors. We maintain a full Ottomans guide.

Castile — Expansion track. The consensus first “big nation” pick: safe corner geography, one clear enemy chain (Navarra, Granada, Morocco), a scripted road to the Iberian Union, and unusually deep community documentation. We maintain a full Castile guide.

Our recommendation, by what you want

Whichever you pick, the next page in this series is the same for everyone: the first-session checklist — what to actually do before you unpause, distilled from every nation guide we’ve written.

Frequently asked

Why is everyone playing Hungary?

Because the game tells them to: Hungary is a recommended tutorial nation for the economy track, which activates the Learning Walkthrough. That's also why Hungary tops EU5 search interest among all nations — a wave of new players are learning the game on it right now.

Is Holland really that bad for beginners?

Not bad — mispriced. The community case: Flanders (a French vassal) controls your market center, so your trade capacity is squeezed from day one, a new market is expensive, and taking Flanders means fighting France. Add HRE politics and it's a knot of the game's harder systems. Fine as a second campaign; rough as a first.

What about Byzantium? It's the DLC's showcase nation.

It's a survival puzzle, not a tutorial — debt, deficit, two disasters, and the Ottomans across the water. Great campaign, wrong first campaign. When you're ready, our Byzantium guide covers the triage.

France or England for a first game?

Both spend the opening decades inside the Hundred Years' War situation, which is dramatic but turbulent. There are easier places to learn the fundamentals; come back to them for a second campaign.

Sources checked

The five-nation tutorial list and its tracks are official game data (documented on the wiki); the Holland difficulty dissent, the Naples mini-plan, and all ranking opinions are community-sourced, including our own nation-guide synthesis.